PUNCHED

 

MENTAL GAMES | 2013

Mental Games draws upon Marcel Duchamp's concept of the infrathin—the nearly imperceptible threshold or difference between one state and another—to explore ego, perception, and psychological fragility.

A thin, translucent, and eroded surface is suspended several inches in front of reflective film, partially obscuring the viewer's image. To see beyond it, the viewer must move closer. Breath and bodily movement cause the delicate surface to quiver or shift, making the act of looking itself alter what is being seen. The viewer becomes simultaneously observer, obstruction, and participant, confronting the fragility of the material as well as their own capacity to affect it.

India ink, mylar, tracing paper, 6 pieces, 16'“ x 20”

 
 

detail

 
 
 

 

 

GANG UP | 2012 - 2013

Gang Up explores ego, collective identity, and the power of the group. Individual components spread across the walls to create a looming physical presence that overwhelms the viewer. No single element carries the same authority alone; its strength depends upon its relationship to the larger group.

Despite their imposing presence, the forms reveal their fragility upon closer inspection. Their dark surfaces are thin and eroded by repeated punctures, and the movement of viewers passing nearby causes them to quiver. What initially appears powerful and threatening is ultimately unstable and vulnerable.

India ink, tracing paper, 8 pieces, 16'“ x 20” each

 

detail

 

side view

 

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